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Post by Kwai Chang on Aug 2, 2005 19:48:23 GMT -5
Is it possible within the current game mechanic to build planet-side teleporters to "beam" things to orbiting stations or ships, and places on the planet surface?
It seems to me that if spaceships can teleport people and things, wouldn't you also have ground-base teleporters to send AND retrieve people and things all over the surface of the planet?
Kind of makes ground and sea transportation obsolete not to mention the military potential of such a technology -- want to blowup a ship in orbit? No missile? No problem - reach out and touch them with a teleported nuke ;D Want to assassinate that pesky dissident - not a problem, beam them into a large solid mountain, or active volcano, or 600 meters under the sea.
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Rak Ash'ir
New Member
Elysian Empire Senator
Posts: 30
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Post by Rak Ash'ir on Aug 3, 2005 2:43:01 GMT -5
I don't know about the other buildings but I know that the manufacturing plants have teleporters to move cargo from the planet to a ship in it's orbit.
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Post by Eric Moreau on Aug 3, 2005 8:43:16 GMT -5
Manufacturing Facilities and Military Bases do have teleporters to transport goods and personnel. If a ship with a teleporter is in orbit you can teleport crew and unit up to the ship and then down to the planet's surface. This does not make ground and sea transportation obsolete because in invasion scenarios most likely ships in orbit won't survive the planet's defenses.
As for teleporting a nuke onto a ship, you can't teleport through shields. Also most facilities on the planets have teleportation dampening fields built-in.
As for researching new types of teleporters, you are limited only by your imagination.
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Post by Kwai Chang on Aug 4, 2005 11:28:50 GMT -5
Manufacturing Facilities and Military ... This does not make ground and sea transportation obsolete because in invasion scenarios most likely ships in orbit won't survive the planet's defenses. I see your point on invasion scenarios, but I was referring to ground-based movements for such units as troops/squads, vehicles, ships, etc. I was thinking that if a civilization attends teleportation technology, it would look radically different from anything we normally associate with in our normal lives. For example, elevators, taxis, and even simple things as doors to houses and buildings would be superfluous. As for teleporting a nuke onto a ship, you can't teleport through shields. Also most facilities on the planets have teleportation dampening fields built-in. Good enough, but you don't did to teleport a nuke "onto" a ship, just near it or just outside the shields. Just a like a missile would detonate outside a shield. Which brings up an interesting idea -- instead of missile which is essentially a bomb/warhead attached to an engine, you could have a "miss-port" which would be a bomb/warhead attached to a deposable teleporter. Ummm, me likes this game.
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Rak Ash'ir
New Member
Elysian Empire Senator
Posts: 30
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Post by Rak Ash'ir on Aug 4, 2005 11:39:10 GMT -5
Yes this game is fun. So many possibilities are available. What if ship moves away from your teleported bomb? Then it's not so good.
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Post by Strangetides on Aug 4, 2005 18:15:29 GMT -5
IF you can see the target, and IF your teleporter technology is still functional ;D
[glow=red,2,300] Primacy Homeworld[/glow]
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Post by Kwai Chang on Aug 5, 2005 15:44:57 GMT -5
Yes this game is fun. So many possibilities are available. What if ship moves away from your teleported bomb? Then it's not so good. How would it know (in time) to move away? I think it would be easier for a ship in orbit to shoot a missile coming from a planet since a missile has to travel to a target. For instance, even at MACH-15, the Space Shuttle takes several minutes to achieve orbit. I assume the teleporter doesn't require minutes to materialize something from point A to point B. Plus, an object in orbit is already in a predetermined course, so making it a nice big sitting space duck. Use a nuke (or two) with a blast radius of over 2 miles, and it would take a great deal of effort to actually miss something like that.
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Post by Blackwill on Aug 14, 2005 19:56:08 GMT -5
Given that we, in the real world, have only actually managed to teleport ions from one end of a workbench to another, I don't think the massive amount of power required for teleportation of larger objects would be wasted on missiles.... which we can already fire into orbit with conventional technology. If you are looking for the 'instant kill' solution, why not just create a more powerful warhead?? Easier, and much less costly in the long run. Or, do what the High Harvest Church has done, and develop 'smart' weapons, which use friend-recognition software and other doo-dads to track, target and destroy enemy craft more effectively.
As for teleporting items, squads and vehicles from a ship to the planet's surface, this is already possible in times of peace. In times of War, however, you may wish to develop some kind of Drop Ship, so that your assault teams may exit an orbiting craft before it is destroyed by planetary defenses.
The High Harvest Church
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