|
Post by Eric Moreau on Jul 28, 2005 8:41:53 GMT -5
Please post any mistakes or errors you find in the Game Manual so that it can be fixed on the next update.
Thank you.
|
|
|
Post by Kwai Chang on Aug 2, 2005 19:13:07 GMT -5
Here's a few just to start (enjoy): 1.) Okay, I give-up. Other than the two sentences on FIGHTERs on page 17, where did you hide the details on how to build, move, crew, and order the fighter units in addition to what restrictions and requirements are specific to them? 2.) Page 16, command syntax for towing is incorrect. 3.) Throughout the manual, the terms "squares" (as in maps) are used interchangably with "hexes" and "tiles". For people who played the old boardgames this would not be a problem, but it may be confusing to others. 4.) It might be more helpful to state on page 17 under "Space Station Operation" that you designate the location of where the station will be constructed within the Space Station Design sheet. 5.) Under City Construction, it doesn't say anything about how a city is populated after you build one. From reading the manual, it is not clear whether you have to transfer citizens from one city to another (on one's homeworld) or they just automatically migrate there.
|
|
|
Post by Eric Moreau on Aug 3, 2005 9:21:38 GMT -5
Thanks for the help, here are some answers that should tide you over until the manual gets updated again.
1): Fighters are built just like any other unit; you build them using manufacturing facilities. You don't need to manufacture each component seperately. Once you have made up a Unit Design sheet you can build the unit and it counts for only 1 item. The fighters themselves can't be controlled directly. They are either stored on ships or in cities where they only come out to play in combat.
2): I don't see it, what's wrong with the command?
3): These are remnants from early drafts of the manual where the game maps used hexes instead of squares.
4): Ok.
5): If you already have a city built on the planet then population from the existing city will migrate to the new city. The exact amount depends on how large the population in the existing city is. Maximum migration is 100. If you only have a colony on a planet and build a city the colony is destroyed and the entire colony population gets transfered to the new city.
|
|
|
Post by leliel on Apr 18, 2006 23:20:17 GMT -5
1. (pg 74) The asteroid miner doesn't have a 'only one of these per ship' label on it.
2. (pg 16) the tow and untow command syntax is wrong, it doesn't specify which ship is doing the towing/untowing, just the ship being towed/untowed.
proper syntax would probbably be, "ship1 = ship2" insead of "ship2" as the manual states ^.~
3. (pg 9) According to the Galactic Oracle issue 12-3001 pg 2, right collumn, crew wages should be 350 credits instead of the 150 in the manual.
|
|
|
Post by kalouma on Apr 19, 2006 3:50:43 GMT -5
those wages were introduced 3 or 4 turns ago. I guess there're pretty large fleets around, so the wages are up to prevent such large fleets.
|
|
|
Post by leliel on Apr 19, 2006 4:18:26 GMT -5
it still needs to be fixed in the manual for the next update ^.~ i think it's funny that crewmen are paid more then officers now... hope the benefits are worth the 100 credit lower salery
|
|
|
Post by Eric Moreau on Apr 19, 2006 10:27:07 GMT -5
Yep, the Officer's Union really sucks. :-)
|
|
|
Post by barinconfed on Sept 8, 2006 13:30:44 GMT -5
With regard to Officer Training:
(Page 35) it is stated that officer training takes 1 turn.
(Page 83) the training is stated to take 4 turns.
Which is correct?
|
|
|
Post by Strangetides on Sept 8, 2006 16:12:37 GMT -5
With regard to creating officers it takes one turn.
At a Advanced Training Center however, an Officer trained to a higher rank receives Respect bonus.
Different levels take different amount of turns: - Experienced = 3 Turns to Train, Respect Bonus = 15% - Adept = 4 Turns to Train, Respect Bonus = 30% - Veteran = 4 Turns to Train, Respect Bonus = 50%
|
|