Post by Blackwill on Feb 24, 2005 0:15:48 GMT -5
Here's what I have come up with with regards to a compilation of the various orders for the game. Take a peek and let me know if you see anything missing, or if there is a better way to do it.
Chris
EMPIRE OPERATIONS
Transfer Credits <To: Empire Name> <Amount to Transfer>
Get Market <Station Name>
Apply Cure <Plague Level> <Amount>
Transfer Cure <Plague Level> to <Empire Name> <Amount>
Accept Cure <Plague Level> from <Empire Name> <Amount>
Exchange <Amount and Item> @ <Cost per Item> <Amount>
Slave Treatment Change to <Treatment>
Transfer Slave <PlanetName> = <Amount> From <CityName> to <PlanetName><CityName>
Release Slaves <Amount> Slaves @ 500cr <Cost>
Set Tax <PlanetName> = <Tax %>
SHIP OPERATIONS
Hire Crew <ShipName> = <Number of Crew>
Assign Captain <ShipName> = <Officer from Military Base at (Coordinates)>
Move <Ship Name> = <(Coordinates)>
HyperJump <ShipName> = <SystemName, (Coordinates)>
Use HyperGate <ShipName> = <Gate Name (Coordinates)> to <Gate Name (Coordinates)>
Land Ship <ShipName> = <Planet Name (Coordinates)>
Dock <ShipName> = <Station Name (Coordinates)>
Buy <ShipName> = <Amount and Item> @ <Price per item><Amount>
Transfer to Stores <ShipName> = <Amount and Item> <Amount>
Sell <ShipName> = <Amount and Item> @ <Price per Item> <Amount>
Transfer <ShipName> = <Amount and Item>
Repair Ship <ShipName> <Cost>
Assault Station <ShipName> = <Station Name> with <Amount Soldiers>
Orbit <ShipName> = <PlanetName>
Scan Planet <ShipName> = <PlanetName>
Teleport <ShipName> = <Amount and Items> To: <PlanetName (Coordinates) [CityName]>
Attack Planet <ShipName> = <PlanetName>
Launch Probe <ShipName> = Planetary Survey Probe to (Coordinates) of <PlanetName>
Launch Probe <ShipName> = Planetary Explorer Probe to <PlanetName (Coordinates)>
Tow <Towed ShipName>
Un-Tow <Towed ShipName>
Launch Colony <ShipName> = To (Coordinates) on <PlanetName>
Disembark <ShipName> = <Amount and Unit to Disembark>
Embark <ShipName> = <Amount and Unit to Embark>
Deploy Gate <ShipName> = <GateName>
Activate Gate <GateName> <NetworkName>
Deactivate Gate <GateName>
Map Sector <ShipName> = <Sector Location> Note: Astrometrics Lab Only
FLEET OPS
Create Fleet <FleetName> --> <ShipName1> <ShipName2> <etc...>
Add To Fleet <FleetName> --> <ShipName1> <ShipName2> <ShipName3> <etc...>
Disband Fleet <FleetName> --> <ShipName1> <ShipName2 <etc..>
SPACE STATION OPS
Scrap Ship <ShipName>
Set Mode <StationName> = <Mode>
Lock Ship <StationName> = <ShipName>
Assault Ship <StationName> = <ShipName> with <Soldiers>
Repair Station <StationName>
Set Sell <StationName> = <Max Amount><Item> @ <Price per Item>
Set Buy <StationName> = <Max Amount><Item> @ <Price per Item>
Remove Sell <StationName> = Max Amount><Item> @ <Price per Item>
Remove Buy <StationName> = <Max Amount><Item> @ <Price per item>
Transfer <Station Name> = <Amount><Item>> to <ShipName>
PLANETARY OPS
Transfer Citizen <PlanetName> = <Amount> from <CityName> to <PlanetName><CityName>
Train Military <PlanetName> = <CityName> – <Amount> Officers
Manufacture <PlanetName (Coordinates)> <Amount><Item><Construction Formula>
Teleport <Amount><Item> from <PlanetName (Coordinates)> to <ShipName>
Hire Scientists <PlanetName> = (Coordinates) <Amount> Scientists
Fire Scientists <PlanetName>= (Coordinates) <Amount> Scientists <Cost>
Research <PlanetName> = (Coordinates), <Project Name>
Research <PlanetName> = (Coordinates), <Resource ID> Rename to <New Resource Name>
Research <PlanetName> = (Coordinates), Ruins on <PlanetName (Coordinates of Ruins)>
Survey <PlanetName> = (Coordinates)
Hire Surveyor <PlanetName> = <Amount> Surveyors
Fire Surveyor <PlanetName> = <Amount> Surveyors <Cost>
Setup Mine <PlanetName> = (Coordinates) for <Resource>
Destroy Mine <Planetname> = (Coordinates)
Move Mine <PlanetName> = (Coordinates) to (New Coordinates) for <Resource>
Switch Resource <PlanetName> = (Mine Coordinates) to <Resource> <Cost>
Map Sector <PlanetName> = <Sector Location> NOTE: Observatory Only
Attack <ShipName> with <PlanetName> Planetary Defenses
Fire Missile <PlanetName> = (Coordinates of Silo) to (Target Coordinates)
Fire Missile <PlanetName> = All silos to (Target Coordinate)
Change Missile <PlanetName> = (Silo Coordinate) to <Missile Type>
Change Missile <PlanetName> = All silos to <Missile Type>
Teleport <Amount><Unit>(Coordinates) to <ShipName>
PLANETARY BUILDS
Construct Base <StationName> <Cost>
Update Base <Station Name> <Cost>
Planet Build <PlanetName> = City at (Coordinates) <CityName> <Cost>
Build Ship <PlanetName> = <ShipDesign> <Cost>
Build Ship <PlanetName> = <ShipDesign> using components in storage:<Components> <Cost>
CITY OPS
City Build <PlanetName> = <CityName> – <Facility> <Cost>
SQUAD / UNIT OPS
Move <PlanetName> = <SquadName> to (Coordinates)
Recruit <PlanetName> = (Coordinates) <Amount> Soldiers
Teleport <SquadName> from <Planetname (Coordinate)> to <ShipName>
Attach Vehicles <Amount><Unit> to <SquadName>
Remove Vehicles <Amount><Uint> from <SquadName>
Upgrade <SquadName> to <New SquadName> { No Recycle} Optional
Bombard <UnitName> = <TargetUnit (Coordinates)>
SPIES AND ESPIONAGE
Espionage <Planet1> = <City1> – Assassinate City Leader
Espionage Planet1 = City1 – Incite Revolt
Espionage Planet1 = City1 – Steal Funds
Espionage Planet1 = City1 – Destroy Facility - University
Espionage Planet1 = City1 – Espionage (Research Labs)
Espionage Planet1 = City1 – Kidnap & Interrogation
Espionage Planet1 = (02/04) – Destroy Progress
Espionage Planet1 = (02/04) – Destroy Lab
Espionage Planet1 = (02/04) – Kill Scientists
Espionage Planet1 = (02/05) – Espionage (Military Bases)
Espionage Planet1 = (02/05) – Destroy Units
Espionage Planet1 = (02/05) – Kill Spies
Espionage Planet1 = (02/05) – Kill Officers
Espionage Planet1 = (03/04) – Sensor Hack
Espionage Planet1 = (03/04) – Espionage (Sensor Network)
Espionage Planet1 = (03/04) – Destroy Facility
Espionage Planet1 = (02/05) – Steal Tech
Hide Spy Enemy Station1, 5 Spies
Espionage General Espionage on Enemy Station1
Espionage Life Support Sabotage on Enemy Station1
Espionage Mode Switch on Enemy Station1
Espionage 1 Spy Sneak to Planet1 from Enemy Station1
Espionage Sabotage Shipyard
Espionage Sabotage HyperGate
Chris
EMPIRE OPERATIONS
Transfer Credits <To: Empire Name> <Amount to Transfer>
Get Market <Station Name>
Apply Cure <Plague Level> <Amount>
Transfer Cure <Plague Level> to <Empire Name> <Amount>
Accept Cure <Plague Level> from <Empire Name> <Amount>
Exchange <Amount and Item> @ <Cost per Item> <Amount>
Slave Treatment Change to <Treatment>
Transfer Slave <PlanetName> = <Amount> From <CityName> to <PlanetName><CityName>
Release Slaves <Amount> Slaves @ 500cr <Cost>
Set Tax <PlanetName> = <Tax %>
SHIP OPERATIONS
Hire Crew <ShipName> = <Number of Crew>
Assign Captain <ShipName> = <Officer from Military Base at (Coordinates)>
Move <Ship Name> = <(Coordinates)>
HyperJump <ShipName> = <SystemName, (Coordinates)>
Use HyperGate <ShipName> = <Gate Name (Coordinates)> to <Gate Name (Coordinates)>
Land Ship <ShipName> = <Planet Name (Coordinates)>
Dock <ShipName> = <Station Name (Coordinates)>
Buy <ShipName> = <Amount and Item> @ <Price per item><Amount>
Transfer to Stores <ShipName> = <Amount and Item> <Amount>
Sell <ShipName> = <Amount and Item> @ <Price per Item> <Amount>
Transfer <ShipName> = <Amount and Item>
Repair Ship <ShipName> <Cost>
Assault Station <ShipName> = <Station Name> with <Amount Soldiers>
Orbit <ShipName> = <PlanetName>
Scan Planet <ShipName> = <PlanetName>
Teleport <ShipName> = <Amount and Items> To: <PlanetName (Coordinates) [CityName]>
Attack Planet <ShipName> = <PlanetName>
Launch Probe <ShipName> = Planetary Survey Probe to (Coordinates) of <PlanetName>
Launch Probe <ShipName> = Planetary Explorer Probe to <PlanetName (Coordinates)>
Tow <Towed ShipName>
Un-Tow <Towed ShipName>
Launch Colony <ShipName> = To (Coordinates) on <PlanetName>
Disembark <ShipName> = <Amount and Unit to Disembark>
Embark <ShipName> = <Amount and Unit to Embark>
Deploy Gate <ShipName> = <GateName>
Activate Gate <GateName> <NetworkName>
Deactivate Gate <GateName>
Map Sector <ShipName> = <Sector Location> Note: Astrometrics Lab Only
FLEET OPS
Create Fleet <FleetName> --> <ShipName1> <ShipName2> <etc...>
Add To Fleet <FleetName> --> <ShipName1> <ShipName2> <ShipName3> <etc...>
Disband Fleet <FleetName> --> <ShipName1> <ShipName2 <etc..>
SPACE STATION OPS
Scrap Ship <ShipName>
Set Mode <StationName> = <Mode>
Lock Ship <StationName> = <ShipName>
Assault Ship <StationName> = <ShipName> with <Soldiers>
Repair Station <StationName>
Set Sell <StationName> = <Max Amount><Item> @ <Price per Item>
Set Buy <StationName> = <Max Amount><Item> @ <Price per Item>
Remove Sell <StationName> = Max Amount><Item> @ <Price per Item>
Remove Buy <StationName> = <Max Amount><Item> @ <Price per item>
Transfer <Station Name> = <Amount><Item>> to <ShipName>
PLANETARY OPS
Transfer Citizen <PlanetName> = <Amount> from <CityName> to <PlanetName><CityName>
Train Military <PlanetName> = <CityName> – <Amount> Officers
Manufacture <PlanetName (Coordinates)> <Amount><Item><Construction Formula>
Teleport <Amount><Item> from <PlanetName (Coordinates)> to <ShipName>
Hire Scientists <PlanetName> = (Coordinates) <Amount> Scientists
Fire Scientists <PlanetName>= (Coordinates) <Amount> Scientists <Cost>
Research <PlanetName> = (Coordinates), <Project Name>
Research <PlanetName> = (Coordinates), <Resource ID> Rename to <New Resource Name>
Research <PlanetName> = (Coordinates), Ruins on <PlanetName (Coordinates of Ruins)>
Survey <PlanetName> = (Coordinates)
Hire Surveyor <PlanetName> = <Amount> Surveyors
Fire Surveyor <PlanetName> = <Amount> Surveyors <Cost>
Setup Mine <PlanetName> = (Coordinates) for <Resource>
Destroy Mine <Planetname> = (Coordinates)
Move Mine <PlanetName> = (Coordinates) to (New Coordinates) for <Resource>
Switch Resource <PlanetName> = (Mine Coordinates) to <Resource> <Cost>
Map Sector <PlanetName> = <Sector Location> NOTE: Observatory Only
Attack <ShipName> with <PlanetName> Planetary Defenses
Fire Missile <PlanetName> = (Coordinates of Silo) to (Target Coordinates)
Fire Missile <PlanetName> = All silos to (Target Coordinate)
Change Missile <PlanetName> = (Silo Coordinate) to <Missile Type>
Change Missile <PlanetName> = All silos to <Missile Type>
Teleport <Amount><Unit>(Coordinates) to <ShipName>
PLANETARY BUILDS
Construct Base <StationName> <Cost>
Update Base <Station Name> <Cost>
Planet Build <PlanetName> = City at (Coordinates) <CityName> <Cost>
Build Ship <PlanetName> = <ShipDesign> <Cost>
Build Ship <PlanetName> = <ShipDesign> using components in storage:<Components> <Cost>
CITY OPS
City Build <PlanetName> = <CityName> – <Facility> <Cost>
SQUAD / UNIT OPS
Move <PlanetName> = <SquadName> to (Coordinates)
Recruit <PlanetName> = (Coordinates) <Amount> Soldiers
Teleport <SquadName> from <Planetname (Coordinate)> to <ShipName>
Attach Vehicles <Amount><Unit> to <SquadName>
Remove Vehicles <Amount><Uint> from <SquadName>
Upgrade <SquadName> to <New SquadName> { No Recycle} Optional
Bombard <UnitName> = <TargetUnit (Coordinates)>
SPIES AND ESPIONAGE
Espionage <Planet1> = <City1> – Assassinate City Leader
Espionage Planet1 = City1 – Incite Revolt
Espionage Planet1 = City1 – Steal Funds
Espionage Planet1 = City1 – Destroy Facility - University
Espionage Planet1 = City1 – Espionage (Research Labs)
Espionage Planet1 = City1 – Kidnap & Interrogation
Espionage Planet1 = (02/04) – Destroy Progress
Espionage Planet1 = (02/04) – Destroy Lab
Espionage Planet1 = (02/04) – Kill Scientists
Espionage Planet1 = (02/05) – Espionage (Military Bases)
Espionage Planet1 = (02/05) – Destroy Units
Espionage Planet1 = (02/05) – Kill Spies
Espionage Planet1 = (02/05) – Kill Officers
Espionage Planet1 = (03/04) – Sensor Hack
Espionage Planet1 = (03/04) – Espionage (Sensor Network)
Espionage Planet1 = (03/04) – Destroy Facility
Espionage Planet1 = (02/05) – Steal Tech
Hide Spy Enemy Station1, 5 Spies
Espionage General Espionage on Enemy Station1
Espionage Life Support Sabotage on Enemy Station1
Espionage Mode Switch on Enemy Station1
Espionage 1 Spy Sneak to Planet1 from Enemy Station1
Espionage Sabotage Shipyard
Espionage Sabotage HyperGate